Hyperkind
Membership: Logix, Armata, Bliss, Amokk, Ecka
Purpose: To defend humanity from Paragon John and other threats to humanity; to uphold the memories of the Paxis.
Affiliations: Ambertrance; The Pharoahs
Enemies: Paragon John, the ParaCorps; the Vexus; Lazurex Prime; Madame Woe; Thermakk
Base of Operations: Los Angeles
First Appearance: Hyperkind #1 (Marvel Comics Razorline imprint, 1993)
History: The Anubisti and the Horusians have been at war across our galaxy for centuries, taking their fight from world to world after the destruction of their homeworld early in the conflict. The Quo, a peace-loving reptilian race from the same solar system, began to send a warrior guardian called Thermakk to each world invaded by the conflict, armed with five crystalline power chambers capable of transforming local inhabitants into unique champions who could protect their worlds. In the 1930s the war came to Earth.
Thermakk did his job, and five human heroes were created, and formed the superhero team known as the Paxis. They defended Earth until the evil Paragon John, desiring their power for himself, destroyed them, and then brainwashed the entire world into thinking that the Paxis had been nothing more than a fiction. Try as he might though, he could not locate the hidden power chambers; nor could the guardain Thermakk. Then, in modern times, four teenagers (and one dog) stumbled across the chambers in the basement of an abandoned cinema on Hollywood Boulevard. Entering the chambers they gained the powers of the Paxis, and formed a new group - the Hyperkind.
Comments: Created by Clive Barker. Thanks to Mik McAllister for corrections and additional information.
Logix
Identity/Class: Magically enhanced human
Occupation: Athlete
Affiliations: member of Hyperkind; ex-boyfriend of Lisa Moffitt (Armata); boyfriend of Dyan Divine (Bliss); best friend of George Yoneda (Amokk)
Enemies: Paragon John, the ParaCorps; the Vexus; Lazurex Prime; Madame Woe; Thermakk
Known Relatives: None known
Aliases: None known
Base of Operations: Los Angeles
First Appearance: Hyperkind #1 (Marvel Comics Razorline imprint, 1993)
Powers/Abilities: Use of his key (an Egyptian hieroglyph) transforms Kenny into Logix, a superhumanly intelligent, living computer.
History: Kenny was one of a group of four teenagers who stumbled across the hidden power chambers that once transformed the Paxis into superheroes. Using the chambers, he too was transformed, and became one of the Hyperkind.
Comments: Created by Clive Barker.
Armata
Identity/Class: Magically enhanced human
Occupation: Equestrian
Affiliations: member of Hyperkind; ex-girlfriend of Kenny Zambetti (Logix)
Enemies: Paragon John, the ParaCorps; the Vexus; Lazurex Prime; Madame Woe; Thermakk
Known Relatives: None known
Aliases: None known
Base of Operations: Los Angeles
First Appearance: Hyperkind #1 (Marvel Comics Razorline imprint, 1993)
Powers/Abilities: Use of her key (an Egyptian hieroglyph) transforms Lisa into the heavily armed Armata, complete with wrist mounted guns.
History: Lisa was one of a group of four teenagers who stumbled across the hidden power chambers that once transformed the Paxis into superheroes. Using the chambers, she too was transformed, and became one of the Hyperkind.
Comments: Created by Clive Barker.
Bliss
Identity/Class: Magically enhanced human
Occupation: Runaway; former stripper, prostitute
Affiliations: member of Hyperkind; girlfriend of Kenny Zambetti (Logix)
Enemies: Paragon John, the ParaCorps; the Vexus; Lazurex Prime; Madame Woe; Thermakk
Known Relatives: None known
Aliases: None known
Base of Operations: Los Angeles
First Appearance: Hyperkind #1 (Marvel Comics Razorline imprint, 1993)
Powers/Abilities: Use of her key (an Egyptian hieroglyph) transforms Dyan into Bliis, able to manipulate dreams and create illusions.
History: Dyan was one of a group of four teenagers who stumbled across the hidden power chambers that once transformed the Paxis into superheroes. Using the chambers, she too was transformed, and became one of the Hyperkind.
Comments: Created by Clive Barker.
Amokk
Identity/Class: Magically enhanced human
Occupation: Skater, musician
Affiliations: member of Hyperkind; best friend of Kenny Zambetti (Logix)
Enemies: Paragon John, the ParaCorps; the Vexus; Lazurex Prime; Madame Woe; Thermakk
Known Relatives: None known
Aliases: None known
Base of Operations: Los Angeles
First Appearance: Hyperkind #1 (Marvel Comics Razorline imprint, 1993)
Powers/Abilities: Use of his key (an Egyptian hieroglyph) transforms George into Amokk, a superstrong bestial form with blades for hands.
History: George was one of a group of four teenagers who stumbled across the hidden power chambers that once transformed the Paxis into superheroes. Using the chambers, he too was transformed, and became one of the Hyperkind.
Comments: Created by Clive Barker.
Real Name: Ecka
Identity/Class: Magically enhanced dog
Occupation: Pet
Affiliations: member of Hyperkind
Enemies: Paragon John, the ParaCorps; the Vexus; Lazurex Prime; Madame Woe; Thermakk
Known Relatives: None known
Aliases: None known
Base of Operations: Los Angeles
First Appearance: Hyperkind #1 (Marvel Comics Razorline imprint, 1993)
Powers/Abilities: Cosmic consciousness
History: Ecka was a dog belonging to one of the previous members of the Paxis, the homeless man who gave Armata the first key. After his transformation, Ecka hid from Thermakk as a piece of graffiti resembling an Egyptian painting of Anubis, and he later became one of the Hyperkind.
Comments: Created by Clive Barker.
CLARIFICATIONS: The Hyperkind should not be confused with
Bliss should not be confused with
Amokk should not be confused with
Amok, an Italian hero
Any Additions/Corrections? Please let me know.
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