Shark-Man
Real Name: Tom Gaskill
Identity/Class: Human technology user
Occupation: Prisoner
Affiliations: Unknown
Enemies: The Dummy, Sea Witch, Shadow King, Gynplaine
Known Relatives: Alan Gaskill (father, Shark-Man, deceased)
Aliases: None
Base of Operations: New Venice City
First Appearance: Shark-Man #1 (Atomeka Press)
Powers/Abilities: Suit provides amphibious capabilities. The finger tips of his gloves have small but deadly serrated teeth on them, allowing him to cut through metal. Other powers unknown.
History: Alan Gaskill is the new Shark-Man, replacing his murdered father. Wrongly convicted of that crime, he continues his late predecessor's crusade to protect New Venice City.
Comments: Created by Michael Town (concept), Ronald Shusett(writer) and Dave Elliott(writer).
Shark-Man is one of the participants in War of the Independents.
Shark-Man (original)
Real Name: Alan Gaskill
Identity/Class: Human technology user
Occupation: Architect
Affiliations: Unknown
Enemies: The Dummy, Sea Witch, Shadow King
Known Relatives: None
Aliases: None
Base of Operations: New Venice City
First Appearance: A1 Big Issue Zero (Atomeka Press, September 2004)
Powers/Abilities: Suit provides amphibious capabilities. Other powers unknown.
History: "When they stand in judgment, what separates the hero from the madman? Maybe its not just their actions that should define how we perceive them but also their dreams.
Alan Gaskill was a brilliant man. Driven by forces from his childhood, he single-mindedly set out to create a utopia, a city that would stand as a testament to all man could be and should be. Nothing could stop him, with a determination that would make his father proud, he became the architect for the greatest city of all time.
New Venice City, the most beautiful city ever built, a combination of New York City and Venice, Italy. The size of Manhattan this man-made island is anchored off the coast of California. There are no cars in New Venice: gondolas and jet-skis run up and down giant canals running throughout it larger and more numerous than those in its namesake, with giant towers that reach from the ocean floor to the clouds above. A great wall surrounds the city, protecting it from the elements. Elements both natural and man made.
When a man sets out on a journey or undertaking such as this, he must always be careful of those who join his quest. He must be wary of their motives. For if they see in his dream something for them, something that shares its path to a fork in the road, and then follow that other path when they reach it, dreams can become nightmares. When the quest is all consuming, and the man is only too happy to have those wishing to seemingly lighten his load, he can unwittingly make a deal with the Devil.
Alan Gaskill has realized this all too late. His city is on the edge of financial disaster and there are elements abroad that wish to see his city become something quite different. Now Alan must put his efforts into saving his dream. To do that he must become that which he never thought he would ever have to. He must become his city's protector, fighting on two battlefields, the jungle of the boardroom and the very streets of his Eden.
He has lived his entire life for this city, Alan will not see it die. The Shark-Man will see to that."
Comments: Created by Michael Town (concept), Ronald Shusset (writer) and Steve Pugh (artist).
CLARIFICATIONS: Not to be confused with
Shark, Golden age hero
The Shark, WWII resistance fighter in the occupied Channel Islands
The Shark, enemy of the Spider
Any Additions/Corrections? Please let me know.
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