Hauntress
Real Name: Sheila Brewster
Identity/Class: Ghost
Occupation: Supervillain
Affiliations: The Crushers
Enemies: The Crusaders
Known Relatives: None
Aliases: The Shrew
Base of Operations: Indianapolis
First Appearance: Crisis at Crusader Citadel (Fantasy Games Unlimited, 1982)
Powers/Abilities: A spectre, Hauntress is incorporeal, able to float and pass through walls, but can become solid with concentration. She can generate darkness, kill with a touch, and generate illusions. As Shrew she was a skilled fighter, but possessed no outright superhuman abilities.
History: Sheila Brewster was expelled from NAFBA (the North American Female Boxing Association) upon discovery of her dealings with a group of mobsters who had paid her to throw an important bout. Hitting the skids, she managed to employ herself as a thug for a Chicago syndicate leader... eventually working her way up to a position of great fear and respect in the underworld, known as the Shrew because of her diminutive size and vicious nature.
When her drug use began to affect her performance, certain underworld elements used the opportunity to unseat her and force her out. It was at that time that Mocker recruited her in to the Crushers. She served with that villain team for an extended period, watching other members come and go. One new member was a minor league villain who could control rabid animals. He was rendered unconscious during a battle with the Crusaders, and his animals went wild. Shrew was bitten by one of them, and contracted rabies, which eventually killed her.
Sheila refused to stay dead though, and returned to the Crushers as the Hauntress.
Comments: Created by Jack Herman and Jeff Dee. Art on this page by Jeff Dee and copyright to him.
Originally created for the Villains and Vigilantes tabletop role-playing game's first scenario, Crisis at Crusader Citadel, Shrew subsequently appeared in the Villains and Vigilantes comic miniseries released by Eclipse Comics which adapted that scenario, but in the new identity of Hauntress.
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